with  Kim Maslin

Digital Technologies Educator & Author of the The Tweeting Galah cybersafety series

 

 

Fun, hands-on integrated projects that kids love!

Rocket Races

Suitable Years 1 – 2

Inspired by The Little Possum who Looked Up, students design their own motorised rocket ships to race along a zipline!

Bibbidi-Bobbidi-Bots

Suitable Years 3 – 4

Inspired by The Tweeting Galah cybersafety stories, students re-tell classic fairy tales with a modern twist using Ozobots.

Designer Bugs

Suitable Years 5 – 6

Inspired by The Surfing Penguin, students create a designer breed of bug using upcycled computer parts and circuits.

 

Projects Designed to Develop 21st Century Skills

Critical thinking

Each project is designed to challenge students to think critically – and outside the box – in order to come up with a solution.

Collaboration

Students develop their collaboration skills by working in pairs or small groups to complete projects.

Communication

Student develop their listening skills, and practice articulating information in clear and meaningful ways.

Creativity

Each project is uniquely designed to encourage student creativity and innovation!

Teacher-to-Teacher

Kim understands what it feels like to be asked to teach a subject you have little-to-no prior knowledge of. It’s challenging. And super stressful! One of her primary goals is to provide support to teachers who feel overwhelmed about delivering the Digital Technologies curriculum. She hopes to empower them to teach the subject with confidence (and hopefully enjoy it at the same time!)

STEAMED Up Incursions offer teachers a unique and active professional development opportunity. Teachers can listen, learn and participate in the incursion alongside Kim and the students. Through this hands-on approach, teachers learn more about the digital technologies content, as well as approaches to delivering it to students in creative and meaningful ways. Plus, all the resources used in the incursion are provided on USB to teachers so they can re-use them in the future.

Putting the “T” in STEAM

Each incursion is closely aligned with the Australian curriculum, and specifically draws upon the content knowledge from multiple subjects, with a strong emphasis on the Digital Technologies curriculum.

Teachers are provided with all the resources from the incursion on a USB, so they can re-do the activities themselves the following year. They also have the opportunity to actively participate in the incursion alongside Kim and her technical assistant, providing a unique and meaningful professional development opportunity.

Rocket Races
Key curriculum addressed:

  • Digital Technologies
    • Recognise and explore digital systems (hardware and software components) for a purpose (ACTDIK001)
    • Explore how people safely use common information systems to meet information, communication and recreation needs (ACTDIP005)
  • Design Technologies
  • ICT Capability
    • Applying social and ethical protocols and practice when using ICT
  • English
    • Discuss characters and events in a range of literary texts and share personal responses to these texts, making connections with students’ own experiences (ACELT1582)
    • Engage in conversations and discussions, using active listening behaviours, showing interest, and contributing ideas, information and questions (ACELY1656)
  • Mathematics
    • Measurement & Geometry
  • Science
    • Everyday materials can be physically changed in a variety of ways (ACSSU018)
    • Different materials can be combined for a particular purpose (ACSSU031)
    • A push or a pull affects how an object moves or changes shape (ACSSU033)
    • Science as Human Endeavour
    • Science Inquiry Skills
  • Visual Arts

 

Bibbidi-Bobbidi-Bots
Key curriculum addressed:

  • Digital Technologies
    • Identify and explore a range of digital systems with peripheral devices for different purposes, and transmit different types of data (ACTDIK007 )
    • Define simple problems, and describe and follow a sequence of steps and decisions (algorithms) needed to solve them (ACTDIP010)
    • Implement simple digital solutions as visual programs with algorithms involving branching (decisions) and user input (ACTDIP011)
    • Plan, create and communicate ideas and information independently and with others, applying agreed ethical and social protocols)
  • Design Technologies
    • Investigate how forces and the properties of materials affect the behaviour of a product or system (ACTDEK011)
    • Critique needs or opportunities for designing and explore and test a variety of materials, components, tools and equipment and the techniques needed to produce designed solutions (ACTDEP014)
    • Generate, develop, and communicate design ideas and decisions using appropriate technical terms and graphical representation techniques (ACTDEP015)
    • Select and use materials, components, tools, equipment and techniques and use safe work practices to make designed solutions (ACTDEP016)
    • Evaluate design ideas, processes and solutions based on criteria for success developed with guidance and including care for the environment (ACTDEP017)
    • Plan a sequence of production steps when making designed solutions individually and collaboratively (ACTDEP018)
  • ICT Capability
    • Applying social and ethical protocols and practice when using ICT
    • Creating with ICT
    • Managing and operating ICT
  • English
    • Discuss texts in which characters, events and settings are portrayed in different ways, and speculate on the authors’ reasons (ACELT1594 )
    • Draw connections between personal experiences and the worlds of texts, and share responses with others (ACELT1596 )
    • Discuss literary experiences with others, sharing responses and expressing a point of view (ACELT1603)
    • Create literary texts that explore students’ own experiences and imagining (ACELT1607)
  • Mathematics
    • Measurement & Geometry
  • Visual Arts
Designer Bugs
Key curriculum addressed:

  • Digital Technologies
    • Examine the main components of common digital systems and how they may connect together to form networks to transmit data (ACTDIK014)
    • Explain how student solutions and existing information systems are sustainable and meet current and future local community needs (ACTDIP021)
    • Plan, create and communicate ideas and information, including collaboratively online, applying agreed ethical, social and technical protocols (ACTDIP022)
  • Design Technologies
    • Investigate how electrical energy can control movement, sound or light in a designed product or system (ACTDEK020)
    • Critique needs or opportunities for designing, and investigate materials, components, tools, equipment and processes to achieve intended designed solutions (ACTDEP024 )
    • Generate, develop and communicate design ideas and processes for audiences using appropriate technical terms and graphical representation techniques (ACTDEP025)
    • Select appropriate materials, components, tools, equipment and techniques and apply safe procedures to make designed solutions (ACTDEP026)
    • Negotiate criteria for success that include sustainability to evaluate design ideas, processes and solutions (ACTDEP027)
    • Develop project plans that include consideration of resources when making designed solutions individually and collaboratively (ACTDEP028)
  • ICT Capability
    • Applying social and ethical protocols and practice when using ICT
    • Managing and operating ICT
  • Mathematics
    • Measurement & Geometry
  • Science
    • Living things have structural features and adaptations that help them to survive in their environment (ACSSU043)
    • The growth and survival of living things are affected by physical conditions of their environment (ACSSU094)
    • Electrical energy can be transferred and transformed in electrical circuits and can be generated from a range of sources (ACSSU097)
    • Science as Human Endeavour
    • Science Inquiry Skills
  • Visual Arts
    • Develop and apply techniques and processes when making their artworks (ACAVAM115)

 

The Picture Book Journey Presentation
Suitable Pre-Primary – Year 12 
In this session I share my experience as an author and/or business owner. This session can be tailored to the age group of your students and the area they are most interested in. 
Note: only available is multiple presentations are booked, or booked in conjunction with one of the three workshops.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Award Winning Design

Each incursion is uniquely designed to be as fun, creative and innovative as possible. This was recognised at the 2019 Esperance Wildflower Festival, where the computer bugs project was awarded

Most Innovative Display

Your class can have the opportunity to create something that little bit different in 2020, by participating in a STEAMED Up Incursion!

Experienced & Enthusiastic

Over the past 5 years, Kim has taught ICT/Technologies to students in Pre-Primary to Year 12. She is currently undertaking her Doctorate of Education, with her research focusing on the delivery of the Digital Technologies curriculum in regional West Australian primary schools. She is also the author of The Tweeting Galah children’s cybersafety series. she is passionate about supporting both students and teachers in the area of digital technologies.

Frequently  Asked  Questions

What is the duration of each incursion?

Each incursion lasts for 3 hours. This allows students the opportunity to really “sink their teeth” into the project.

The 3 hours doesn’t include set-up and pack-up time – Kim will arrive at your school prior to the start of the incursion to set-up.

The Picture Book Journey Presentation lasts for 1.5 hours.

 

How are the incursions structured?

Each of the three incursions follow the Design Process:

  1. Investigating
  2. Designing
  3. Producing
  4. Evaluating 

Each incursion begins with a warm-up activity, before Kim reads one of the stories from her cybersafety book series The Tweeting Galah. This gives students a chance to investigate and reflect on a relevant cybersafety message. The themes from the story are then used to introduce students to their project brief. The expectations and job roles are explained, before they begin planning and designing their solution. Once they have completed this process they begin the production/construction/testing phase. Around this time, students would attend their normal recess or lunch break. When they return, they would continue the production/construction/testing phase before coming together for the culminating activity, followed by an evaluation.

Kim actively leads and facilitates the workshop, with support from her technical assistant.

Which incursion should I choose?

Three incursions have been uniquely designed, each catering to a different year level. The content of each has been tailored to address key parts of curriculum from those year groups, as well as the general ability levels of the age groups.

  • If your students are in Years 1 and/or 2, they can complete the Rocket Races incursion
  • If your students are in Years 3 and/or 4, they can complete the Bibbidi-Bobbidi-Bots incursion
  • If you students are in Years 5 and/or 6, they can complete the Designer Bugs incursion
  • If your students are in Years 1 – 12, they may also be interested in The Picture Book Journey Presentation
What if I have students who cut across the age groups?
Don’t worry, we can work with that! If you have a split class that cuts across the nominated age groups (i.e. a class of Years 4/5s) please get in touch to discuss which incursion would be most suitable to their ability levels.
How much does each incursion cost?

Each 3 hour incursion costs $1340 (no GST). 

This cost includes:

  • The set-up and pack-up of the incursion
  • Delivery of 3-hour workshop by Kim Maslin, with support from a technical assistant
  • All teaching resources used during the incursion included on USB, so teachers can deliver the activities themselves in the future
  • All materials used in the incursion (note: in some cases, students might be asked to bring in some recycled materials such as empty soda bottles or cardboard boxes, to use in their project)
  • x1 signed The Tweeting Galah Complete Pack – this includes The Tweeting Galah, The Surfing Penguin, The Little Possum Who Looked Up and one pack of AR Character Cards 

Note: The Picture Book Journey Presentation costs $570. This presentation is. only available when multiple presentations are booked, or booked in conjunction with one of the three incursion workshops.

What if I book more than one incursion?
There is a discount of 10% off the total price of the incursions, when a school books more than one incursion on consecutive days.
How many students can participate?
Each incursion is designed to cater up to 32 students. Incursions are facilitated by Kim Maslin, along with a technical assistant. Classroom teachers are also asked to be present. This ensures the safety of all students.

 

 

In which cities are your incursions available?
Kim is based in Esperance, Western Australia. She is currently offering incursions within the Esperance-Goldfields region, Perth and some parts of the South-West.

She would love to offer incursions in other parts of Western Australia and interstate, however this may incur a greater cost due to extra travel. Please get in touch if you would like to discuss further.

What is the booking process?
First, complete the booking form below.

Kim will then be in touch to discuss your booking. Your school will be required to pay a non-refundable 30% deposit to secure the booking. Kim will provide an invoice for this. Once paid, your booking is secure, and Kim will get to work on preparing for the workshop! She will be in touch as required with information for the school and parents about the incursion.

Why do we need to pay a non-refundable deposit?
As soon as Kim knows she has a workshop coming up, she gets to work planning and preparing. This includes organising travel (in some cases, booking flights), as well as booking in her technical assistant and purchasing materials. This all adds up to quite an expense and can be costly if a school then pulls out.

By paying a non-refundable deposit, Kim has the security in knowing that the workshop will be proceeding and can then get to work on these preparations.

Book for 2020

2020 incursion dates are strictly limited. Book now to secure dates for your school. Once you complete this form, Kim will be in touch to confirm your booking.

Please note: your school will need to pay a 30% deposit to secure the booking. 

Which incursion(s)?

School Location

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