Year Group/s: Years 1 – 6

Duration: 60 – 120 minutes

Interactive Story Map Activity:

The Strange Story of the Singing Clownfish


Created By: Kim Maslin, Digital Technologies Educator

Date Published: 4 June 2018

Lesson Overview

This free teaching resource gives students an opportunity to reconstruct ”The Strange Story of the Singing Clownfish” using Ozobots (or another similar robotic device). Students begin by reading the story as a class, before cutting & gluing each part of the story to their story map. They then code their Ozobot to move through the story map. The project culminates in students video recording their Ozobot in action.

There are three story maps included, differentiated for different age groups/skill levels. Each level also includes an extension activity for stronger students.

Learning Outcomes:

  • Re-tell a narrative story
  • Identify structure of narrative story
  • Discuss strategies for dealing with cyberbullying & photo permission
  • Apply understanding of coding using Ozobot (or similar robotic device

Curriculum Links

  • Literacy > Narratives
  • Digital Technologies > Coding/Algorithms
  • Digital Technologies > Cybersafety
  • ICT Capability > Cybersafety

You will need:

  • At least one copy of “The Tweeting Galah” (Alternatively, you can listen to a free audio recording of “The Strange Story of the Singing Clownfish” here or read online for free here
  • At least one Ozobot (or similar robotic device)
  • Scissors
  • Glue

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If your lesson is chosen to be added to "The Tweeting Galah" Lesson Library, you will receive a FREE copy of "The Tweeting Galah"!