Year Group/s: Years 1 – 6

Duration: 60 – 120 minutes

Interactive Story Map Activity:

The Curious Case of the Overly Playful Platypus


Created By: Kim Maslin, Digital Technologies Educator

Date Published: 4 June 2018

Lesson Overview

This free teaching resource gives students an opportunity to reconstruct ”The Curious Case of the Overly Playful Platypus” using Ozobots (or another similar robotic device). Students begin by reading the story as a class, before cutting & gluing each part of the story to their story map. They then code their Ozobot to move through the story map. The project culminates in students video recording their Ozobot in action.

There are three story maps included, differentiated for different age groups/skill levels. Each level also includes an extension activity for stronger students.

Learning Outcomes:

  • Re-tell a narrative story
  • Identify structure of narrative story
  • Discuss risks of too much screen time
  • Apply understanding of coding using Ozobot (or similar robotic device)

Curriculum Links

  • Literacy > Narratives
  • Digital Technologies > Coding/Algorithms
  • Digital Technologies > Cybersafety
  • ICT Capability > Cybersafety

You will need:

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